What is the metaverse and why does it matter to the art world? Experts weigh in and predict its future impact, The Art Newspaper’s XR Panel, δημοσίευση The Art NewspaperMarilena Pateraki
What exactly is extended reality (XR) and how is it being used in art? We bring together an international group of experts in the field to review and make sense of the cutting-edge, digital work that artists, museums, galleries and app-makers are creating across the spectrum of XR—from augmented to virtual reality.
Each XR review gives an overview of a project and a statement from the creators before our expert panel rates it based on ease of use, how good the art is, the medium-specific qualities it employs and whether it breaks new ground.
What is the metaverse?
A virtual world.
Who owns it?
The company Meta would really like to own it. On 28 October 2021 Facebook officially changed its name to Meta in the hopes of becoming synonymous with the technology and experiences of virtual worlds. Each metaverse is owned by different companies or individuals. Many metaverses, such as Decentraland and Cryptovoxels, allow users to buy and own parcels. Parcels are SimCity-like plots of digital land that they can create digital structures on. For example, König Gallery owns a parcel in Decentraland and Unit Gallery has its own metaverse though its platform institut.co on Arium. Stuff in the metaverse—digital stuff, like NFTs and digital clothing for your avatars—can be owned by anyone.
Who creates it?
Metaverses allow creators to make digital goods in 3D programs such as Unity and MagicaVoxel. The NFT-certified ownership of these goods is out there on the blockchain, and not dependent on the metaverse.
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